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3DsMAX vs KeyShot vs Blender Cycles (Comparison) by LoveStruck2 3DsMAX vs KeyShot vs Blender Cycles (Comparison) by LoveStruck2
EDIT: Updated with another version that makes comparing more easy on the eye. (Fixed perspective, gradient color, fixes on the previous blender version)

Well, as you can see, I compared 3 programs I do XNALara renders with, I'll tell you the differences of each IN MY OPINION, so my assumptions might be wrong.

3DsMAX: Renders the most realistic lightning and materials (especially when using mental ray), as well as offers the most options to tweak the model in whatever way desired, but a bit hard to cope with/handle.
Render quality: High
Ease of use: Low
PC Strength needed: High


Blender Cycles: Free to use and a bit easy once you learn how to set nods, lightning and such. A bit hectic when setting the camera (again, in my opinion) and using nods is a bit of a hard task, especially when you need to assign each and every material. But if you know what you're doing, you got a good 3d program with high quality rendering.
Render quality: Medium ~ High
Ease of use: Medium
PC Strength needed: Medium ~ High


KeyShot: One of the easiest 3D programs out there, as well as produces amazing results in several clicks, but a bit narrow when it comes to super tweaking the lightning/materials (unlike 3dsMAX).
Render quality: Medium High (If you know what you're doing)
Ease of use: High
PC Strength needed: High


So as you can see, those are only three 3d programs out there, there are many others fit for rendering in high quality, such as, for example, Maya, or Poser.
Experiment to find the one you like best of those, I can't say those are the most popular in either xnalara renders or any other renders, but I can say I've seen these 3 used the most (alongside Daz Studio though)

Furthermore, I'm not a huge 3dsmax pro or a blender cycles pro, but It's a glimpse of the results you can get through them.
I hope this helps you in choosing the best program fit to your needs. :)

Sooo tell me which you like best below, perhaps tell me what you find easier, or what I should explore next. :D
Add a Comment:
 
:iconperroloko2014:
how to export daz3d to keyshot ,,,,WHIT OUT LOOSING THE EYES AND LASHES :) 

postimg.org/image/txqck0glj/

HELP :D
Reply
:iconisagiiirlyb:
isagiiirlyB Featured By Owner Edited Jan 23, 2015
I am also with this problem. But when I put in alpha cilia disappear U__U

s7.postimg.org/p2w14jmuz/Captu…
s7.postimg.org/wucr33r0b/22221…


But from what I read, you click on the eyelashes, go to Edit Material / see the texture name and select the opacity option and select the texture.
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Jan 19, 2015  Hobbyist General Artist
I have 2 assumptions:

1- The shadow layer of the eye is not set on alpha, either delete that or give it an alpha material.
2- There should be a plugin for Daz3D+KeyShot export/import, if not, just stick to exporting from Daz3D as OBJ. then import it in KeyShot.
Reply
:iconisagiiirlyb:
isagiiirlyB Featured By Owner Jan 5, 2015
I've tried using the Blender / 3d max, but I think very complicated and annoying to use =[  I install KeyShot to see how. Usually I just use the PS and XNA Lara
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Jan 7, 2015  Hobbyist General Artist
I know that feel. I started out in blender but I could never get the hang of it. As for 3dsmax, I guess the price for its awesome control is its complete mastering, which is really, really hard.
Reply
:iconisagiiirlyb:
isagiiirlyB Featured By Owner Edited Jan 7, 2015
When I see videos that have to select a lot of textures "sickens" me..
I did two simple renders the KeyShot, but do not know if I will continue using it or not..


Why do see these white lines? s23.postimg.org/uii5225ob/Capt…
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Jan 7, 2015  Hobbyist General Artist
Have you rendered this as PNG then put it on a black background?
Reply
:iconisagiiirlyb:
isagiiirlyB Featured By Owner Jan 8, 2015
I saved in PNG with alpha. But never mind, I prefer to keep using only the xna lara and ps to make renders =)
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Jan 8, 2015  Hobbyist General Artist
Well to answer your question anyways, KS does do that when saving in png, I thus far haven't found a way to prevent that. But I fix it by refining the edge of the render in Photoshop, just select pixels and select->refine edge. Put the background setting on black and it would be easy to fix it. :)
As for the plain xnalara, it could work but 3D programs were went to beautify renders. But I'm pretty sure you could make amazing renders with xnalara alone. ^^ Good luck.
Reply
:iconisagiiirlyb:
isagiiirlyB Featured By Owner Jan 10, 2015
I'm ranging from xna lara + ks + ps and only xna + ps :)
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Jan 11, 2015  Hobbyist General Artist
That's quite good. :)
Reply
(1 Reply)
:iconbanism24:
banism24 Featured By Owner Dec 6, 2014  Student Digital Artist
now try unity RT
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Dec 6, 2014  Hobbyist General Artist
What's that? :)
Reply
:iconbanism24:
banism24 Featured By Owner Dec 7, 2014  Student Digital Artist
unity 3d
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Dec 7, 2014  Hobbyist General Artist
Is that a program?
Reply
:iconbanism24:
banism24 Featured By Owner Dec 7, 2014  Student Digital Artist
yrs
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Dec 7, 2014  Hobbyist General Artist
Oh, I don't know it, I'll try to see it though :>
Reply
:iconbanism24:
banism24 Featured By Owner Dec 8, 2014  Student Digital Artist
u want teamwork with me?
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Dec 8, 2014  Hobbyist General Artist
Depends on what you need me to do since I'm not a 3d sculptor.
Reply
(1 Reply)
:iconchris-redfield-2013:
Chris-Redfield-2013 Featured By Owner May 18, 2014
Both the 3Ds AND the Cycles renders look good in their own ways. I've also seen some amazing stuff rendered in DAZ and Maya, like you said. Wonder if anyone has used XNALara in conjunction with even higher-end rendering programs, such as Octane, LuxRender, or even Cinema 4D. Then again, I don't think the nerds at Luxion had video game characters in mind when they designed KeyShot(being that KS is mostly geared towards product advertisement and 3D concept art, thus explaining why it's features are more "bare bones" when compared to 3Ds and Blender). But who knows? Maybe KeyShot 5 will change that.
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner May 27, 2014  Hobbyist General Artist
I absolutley agree, I've noticed that even shadows act differently/negatively in KeyShot than other programs.
And about C4D, I think I've seen one or two using it, they looked quite good.
And yeah, I hope that KeyShot 5 will do that, but I don't think they'll be changing that much in one version, maybe it will come gradually :)
Reply
:iconchris-redfield-2013:
Chris-Redfield-2013 Featured By Owner May 28, 2014
Fingers crossed for KS5. Not to mention the DOF could be a little better.
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner May 29, 2014  Hobbyist General Artist
Oh, definitely. It's a good thing to be able to apply DOF through KeyShot, would save so much Photoshop time
Reply
:iconchris-redfield-2013:
Chris-Redfield-2013 Featured By Owner May 29, 2014
More material options would be nice as well. ;)
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner May 29, 2014  Hobbyist General Artist
I really hope so, I also hope they fix their skin material, it's really buggy >.<
Reply
:iconchris-redfield-2013:
Chris-Redfield-2013 Featured By Owner May 29, 2014
Yeah, it tends to show when certain models are "broken up" so to speak. Either that, or it's just the settings I have it on. You can see an example of this on a render I recently updated(look at Elizabeth's face)- chris-redfield-2013.deviantart…
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner May 30, 2014  Hobbyist General Artist
Wow, yep, I see it.
I guess it will be the same whatever setting you have it on, I'm not sure why, maybe its the sss?
Reply
(1 Reply)
:iconsailoraya:
sailoraya Featured By Owner Apr 22, 2014  Hobbyist Digital Artist
I love 3D MAX the skin looks awesome and the hair looks so realistic with Blender Keyshot is awesome too but it can be good with rendering with models that are like robots cars figures etc..........

I use Blender but i am a very noob beginner XD  i can't use nodes propeply but i can render and edit textures and adjusting the camera for me is a little bit hard
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Apr 26, 2014  Hobbyist General Artist
Yep, I know how that feels, nodes were something really hard when I first got into blender, the camera is still a problem even now when I decide to make a blender render. Anyways, good luck ^^
Reply
:iconsailoraya:
sailoraya Featured By Owner Apr 28, 2014  Hobbyist Digital Artist
Hey check out this person gallery he does awesome renders with Blender :icontetsuok9999:
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner May 3, 2014  Hobbyist General Artist
Yep, I definitely know :icontetsuok9999:, probably the best at blender, best I've ever seen :) 
Reply
:iconsailoraya:
sailoraya Featured By Owner May 4, 2014  Hobbyist Digital Artist
Yeah he is the best he makes the renders looks so real ;_;
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner May 4, 2014  Hobbyist General Artist
I know right? I can never find out his secret even after following his tutorial :<
Reply
:iconsailoraya:
sailoraya Featured By Owner May 4, 2014  Hobbyist Digital Artist
I heard that he use nodes that they are impossible for me to use D:<
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner May 4, 2014  Hobbyist General Artist
Oh wow >.> I don't know what nodes he could use that I am not even aware of, but then again I'm very bad at nodes.
Reply
(1 Reply)
:iconloseerdedi:
LoseerDedi Featured By Owner Apr 12, 2014  Student Digital Artist
KeyShot Clap XD
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Apr 15, 2014  Hobbyist General Artist
Do you like it or hate it? :p
Reply
:iconloseerdedi:
LoseerDedi Featured By Owner Apr 20, 2014  Student Digital Artist
:) (Smile)  I really like!
:o (Eek)  but why KeyShot is ridiculous?
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Apr 20, 2014  Hobbyist General Artist
Is it? I'm not sure if it is, it's just really really easy and requires no to little time to learn it if you have someone to teach you the basics, the rest is up to practice :)
Reply
:iconloseerdedi:
LoseerDedi Featured By Owner Apr 22, 2014  Student Digital Artist
:| (Blank Stare)  sorry all my friends users Blender 3D
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Apr 26, 2014  Hobbyist General Artist
Oh I see, it's a good program too, really.
Reply
:iconaneroph:
aneroph Featured By Owner Mar 8, 2014
I've been working with cycles for a while. It looks like 3ds max has some better shading, but when you look at the arm holding the lollipop, you can tell that 3ds is making it very blocky, as well as with the hair. A lot of things can be tweaked and changed with different liking or materials and cleanup, but you can't fix blocky polygons. I'll stick with blender, but thanks for the comparison.
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Mar 8, 2014  Hobbyist General Artist
No problem, I like the shading in 3ds max so that would be why I would choose it after finishing up with KeyShot. Good luck with blender :)
Reply
:iconvelocihaxor:
Velocihaxor Featured By Owner Jan 22, 2014  Hobbyist Digital Artist
3ds max, Maya and Softimage are all owned by Autodesk. They all come with NVIDIA's mental ray renderer. So what you are comparing is mental ray render not 3ds max. Because... Technically you can achieve the same exact image from all 3 of them provided you know how to tweak and tinker with the settings. Think of it(mental ray) as a camera with 3ds max/Maya/Softimage being the photographer. If they have the exact same camera and it was prepared beforehand and all they had to do was setup the scene and lights, you get the exact same picture provided they put everything in its proper position. Get me?

Another is that I see comments about lighting and quality. Honestly this was just because I don't think it was identical setup for all of them. With draft quality settings for the mental ray shot it's not really a fair comparison.

If you ever think about updating this

I recommend using:

Renderer>
Sampling Quality>Unified Sampling
Quality 5, Minimum 4, Maximum 128
Filter Type: Mitchell, 4x4
Jitter On

Global Illumination>
Initial FG Point Density 2
Rays 200 , Interpolate 200
Diffuse Bounces 2
(optional)>Photon Mapping (Labeled Global Illumination in older versions)
5000 Samples

Glossy Reflections/Refractions 2x
Soft Shadows Precision 2x

For your lights make sure you are using rectangular shape under shape/area shadows with 64 samples. Also make sure you are using Ray Traced Shadows.
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Jan 24, 2014  Hobbyist General Artist
Ummm, I don't think mental ray works on KeyShot, so Idk what's the point...
Reply
:iconfragment-city:
Fragment-City Featured By Owner Jan 18, 2014  Hobbyist General Artist
I've been trying to learn Blender for a while now, and i was really hoping that my final product for my own project would look like 3D MAX, but I'm a bit disheartened. :( I mean, it's plausible i know, but eh..
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Jan 20, 2014  Hobbyist General Artist
I know what you mean, I've been using blender before KeyShot and I was simply astonished by what 3dsMax could do, still I never got to learn it xD
Reply
:iconfragment-city:
Fragment-City Featured By Owner Jan 22, 2014  Hobbyist General Artist
I'm still learning Blender, and I mean, it's opensource and they're going to be improving over time thanks to the Blender community, so I don't believe I should give up just yet.
Plus, the work that has been created by Blender so far is astonishing. 
Still, I wanna try 3ds Max. I've never looked into Keyshot before. Is it easy for beginners?

Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Jan 24, 2014  Hobbyist General Artist
Of course it is! KeyShot is one of the easiest programs I've ever worked with, not only the interface is easy to understand, but a beautiful piece can be created with a click of a button! If you would like to get started, you can check the tutorials I made specifically for KeyShot :)
Reply
:iconfragment-city:
Fragment-City Featured By Owner Jan 24, 2014  Hobbyist General Artist
 Thanks :3 I'll check it out.
Reply
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