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3DsMAX vs KeyShot vs Blender Cycles (Comparison) by LoveStruck2 3DsMAX vs KeyShot vs Blender Cycles (Comparison) by LoveStruck2
EDIT: Updated with another version that makes comparing more easy on the eye. (Fixed perspective, gradient color, fixes on the previous blender version)

Well, as you can see, I compared 3 programs I do XNALara renders with, I'll tell you the differences of each IN MY OPINION, so my assumptions might be wrong.

3DsMAX: Renders the most realistic lightning and materials (especially when using mental ray), as well as offers the most options to tweak the model in whatever way desired, but a bit hard to cope with/handle.
Render quality: High
Ease of use: Low
PC Strength needed: High


Blender Cycles: Free to use and a bit easy once you learn how to set nods, lightning and such. A bit hectic when setting the camera (again, in my opinion) and using nods is a bit of a hard task, especially when you need to assign each and every material. But if you know what you're doing, you got a good 3d program with high quality rendering.
Render quality: Medium ~ High
Ease of use: Medium
PC Strength needed: Medium ~ High


KeyShot: One of the easiest 3D programs out there, as well as produces amazing results in several clicks, but a bit narrow when it comes to super tweaking the lightning/materials (unlike 3dsMAX).
Render quality: Medium High (If you know what you're doing)
Ease of use: High
PC Strength needed: High


So as you can see, those are only three 3d programs out there, there are many others fit for rendering in high quality, such as, for example, Maya, or Poser.
Experiment to find the one you like best of those, I can't say those are the most popular in either xnalara renders or any other renders, but I can say I've seen these 3 used the most (alongside Daz Studio though)

Furthermore, I'm not a huge 3dsmax pro or a blender cycles pro, but It's a glimpse of the results you can get through them.
I hope this helps you in choosing the best program fit to your needs. :)

Sooo tell me which you like best below, perhaps tell me what you find easier, or what I should explore next. :D
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:iconbanism24:
banism24 Featured By Owner Dec 6, 2014  Student Digital Artist
now try unity RT
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:iconlovestruck2:
LoveStruck2 Featured By Owner Dec 6, 2014  Hobbyist General Artist
What's that? :)
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:iconbanism24:
banism24 Featured By Owner Dec 7, 2014  Student Digital Artist
unity 3d
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Dec 7, 2014  Hobbyist General Artist
Is that a program?
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:iconbanism24:
banism24 Featured By Owner Dec 7, 2014  Student Digital Artist
yrs
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:iconlovestruck2:
LoveStruck2 Featured By Owner Dec 7, 2014  Hobbyist General Artist
Oh, I don't know it, I'll try to see it though :>
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:iconbanism24:
banism24 Featured By Owner Dec 8, 2014  Student Digital Artist
u want teamwork with me?
Reply
:iconlovestruck2:
LoveStruck2 Featured By Owner Dec 8, 2014  Hobbyist General Artist
Depends on what you need me to do since I'm not a 3d sculptor.
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(1 Reply)
:iconchris-redfield-2013:
Chris-Redfield-2013 Featured By Owner May 18, 2014
Both the 3Ds AND the Cycles renders look good in their own ways. I've also seen some amazing stuff rendered in DAZ and Maya, like you said. Wonder if anyone has used XNALara in conjunction with even higher-end rendering programs, such as Octane, LuxRender, or even Cinema 4D. Then again, I don't think the nerds at Luxion had video game characters in mind when they designed KeyShot(being that KS is mostly geared towards product advertisement and 3D concept art, thus explaining why it's features are more "bare bones" when compared to 3Ds and Blender). But who knows? Maybe KeyShot 5 will change that.
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:iconlovestruck2:
LoveStruck2 Featured By Owner May 27, 2014  Hobbyist General Artist
I absolutley agree, I've noticed that even shadows act differently/negatively in KeyShot than other programs.
And about C4D, I think I've seen one or two using it, they looked quite good.
And yeah, I hope that KeyShot 5 will do that, but I don't think they'll be changing that much in one version, maybe it will come gradually :)
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